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Old Sep 05, 2005, 06:55 PM // 18:55   #81
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Default solo smite build

i have heard a lot about them ....just wounderd how and what too use mo/what why and how i guess i would like to farm uw and fow for the fun of killing alone
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Old Sep 15, 2005, 08:54 AM // 08:54   #82
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Quote:
Originally Posted by Dargull
Ok basic setup for a PvP healer monk:

Orison of Healing
Heal Other
Signet of Devotion
Healing Seed
Healing Touch (self/smiter heal) or Heal Party (usefull in some rare cases)
Inspired Hex
Channeling or Drain Enchantment (depends on the build of the team really)
Energy Drain {E}

Healing Prayers: 16 (12+cap+sup. rune)
Divine favor: 10 (9+minor rune)
Inspiration: 9

Judge's Armor for at least the Torso and Legs (where you get hit most) if you think you need the extra energy take tattoo's on legs and hands.

Take the staff with +20% on recharge and casting seed add an insightfull staffhead +5 what ever you like best for a wrapping.

Oh and healing breeze for teh loss! Total n00b skill.
I like the build and its similar to what I use or have used. However I bring Dwayna's Kiss and drop the Drain/Inspired Enchantment, I laso tend to go for energy cost efficiency so I drop Heal Other.

Dwayna's Kiss 5
Orison of Healing 5
Healing Touch 5
Signet of Devotion -
Healing Seed 10
Divine Spirit 10
Inspired Hex (might bring Hex Breaker in some cases) 5
Energy Drain {E} 5

Divine Favor: 15 (11+cap+sup. rune)
Healing Prayers: 11 (10+minor rune)
Inspiration Magic: 10

I choose to take a higher devotion because it garners an even higher healing bonus and becuase the signet heals a lot. Also because I use Divine Spirit instead of Heal Other to cast spells quickly while I recover energy. Also you can e-drain then d spirit and cast heals at practically 1 energy for about 10+ seconds (depending on DF) since Orison recharges at 2 you can cast it rather quickly along with Dwayna's Kiss.

I also go for full Ascetic Set for energy purposes.

I also take a wand with 20% healing recharge and a healing ankh with 20% casting speed and recharge so my heals can recharge quicker I also take a holy staff of divine favor 20% recharge with insightful head and longer enchanment to increase Divine Spirit and Healing Seed effects. Its worked pretty well. But then again I use multiple healer builds.
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Old Sep 20, 2005, 10:09 AM // 10:09   #83
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when i have read all ur posts of monl builds.. im starting to think what kind of healers u guys are, i mean... theres not one singel good build imo... and no.. i dont want to post my build... since i can see how many of u got the wrong track..

And of course it depends on the party aswell, but.. i dno.. i think u have to adjust ur builds abit:P
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Old Sep 20, 2005, 09:25 PM // 21:25   #84
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The Wesser Build by Kriah
Monk/Secondry not needed

Attributes

protection prayers lvl 13
divine favor lvl 13


Skills

1]Blessed Signot
2]Guardian
3]Shielding Hands
4]Signot Of Devotion
5]Life Bond
6]Vital Blessing
7]Peace & Harmony (elite)
8]Resurrect Signot (resurrect skill of ur choise)


Tips....Cast Peace & Harmony first to gain the +1 energy regen then put Vital Blessing on yourself, after that cast another 4 enchantments and then use your Blessed Signot, after that u can cast another enchantment..ect..ect dont cast more than 8 enchantments.
Every time Blessed Signot has recharged use it this will maintain your energy...for a typical team areana match only 7 enchants would be needed, 1 on yourself and 2 on each of your team mates. With the constant use of Blessed Signot and Peace & Harmony you will maintain enough energy to uphold the enchantments and heal your team.
It may take a little getting used to but this build heals a very suprising amount due to the max Divine Favor lvl, to heal your team use Gaurdian, Shielding Hands and Signot Of Devotion....these apart from the Signot will heal for a moderate amount as well as shield ur allies, reducing damage or deflecting it.
The Resurrection Signot is there because this build when used properly prevents death....it can be a little hard to get used to it but it can do the work of two monks...1] By reducing damage recieved....2] By healing when shielding.
Try it and be surprised...I have been working on it for a while now...and i hope its not in need of any improvment.

Its called the Wesser Build because it was the charaters name when I set the build up and finished it.
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Old Sep 24, 2005, 02:26 AM // 02:26   #85
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What is up with the invinci-monk build?
Is that a monk/w?
If so, what would the build be like?
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Old Sep 25, 2005, 09:38 PM // 21:38   #86
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Not to put u down, but actually to help you, that build lacks the essentials to a good life bonder. First off, you need Bal's spirit so you gain energy while the bonds redirect damage to you. Sig of Devotion is useless and shuld be left to healers. You shuld actually run a more common mo/me as a bonder in 8v8.
Bonds~Mark of Prot~mantra of persistence~Guardian~shielding hands~mend ailment~blessed sig~bals spirit
11+3+1 Prot,10+1 div,10 Insp
This is only a common life bonder and does not get as complex as some of the better ones.
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Old Sep 25, 2005, 10:06 PM // 22:06   #87
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Average Healer
Quote:
Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 14 (10+4)
Domination: 5
Inspiration: 10

Orison of Healing (Healing Prayers)
Heal target ally for 67.
Energy:5 Cast Time:1 Recharge:2

Heal Other (Healing Prayers)
Heal target other ally for 170 health.
Energy:10 Cast Time:0.75 Recharge:3

Healing Touch (Healing Prayers)
Heal target touched ally for 57 health. Health gain from Divine Favor is doubled for this spell.
Energy:5 Cast Time:0.75 Recharge:5

Healing Breeze (Healing Prayers)
For the next 10 seconds, target ally regenerates 9 health regeneration each second.
Energy:10 Cast Time:1 Recharge:2

Healing Seed (Healing Prayers)
For 10 seconds, whenever target other ally takes damages, that ally and all adjacent allies gain 29 health.
Energy:10 Cast Time:2 Recharge:25

Hex Breaker (Domination)
For 40 seconds, The next time you are the target of a Hex, that Hex fails, the caster suffers 22 damage and Hex Breaker ends.
Energy:5 Cast Time:0 Recharge:5

Inspired Hex (Inspiration)
Remove a Hex from target ally and gain 11 energy. For the next 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast Time:1 Recharge:0

Energy Drain [Elite] (Inspiration)
Steal 16 energy from target foe.
Energy:5 Cast Time:1 Recharge:20
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Old Sep 25, 2005, 11:23 PM // 23:23   #88
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What is the definition of 8hp and 55hp builds concerning monks?
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Old Sep 26, 2005, 07:29 AM // 07:29   #89
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8hp-> you have 80hp, run out, get a malus of 15% and your hp goes down to 8.
with 55, you have a focus with -50hp, and on each of your armor, you have a sup rune. Which makes your health go down to 55. Here you go
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Old Sep 27, 2005, 02:52 PM // 14:52   #90
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Iv tried to make a smiting monk build but i cant get it right, it just dont work. I whant a smiting monk that use a sword cuz thats cool =p. I use thees skills in my current build:

savlage slash
final thrust
zealots fire
balths aura
balths spirit
healing hands
breeze
mending

attributes

healing:9
smiting:13
sword:10
divine:3

i sounds good to but its not. maybe someone can help me out?
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Old Sep 27, 2005, 06:34 PM // 18:34   #91
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you got too few self defence, bring the attributes for sword down, go fully on monk.
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Old Sep 27, 2005, 06:37 PM // 18:37   #92
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Hmm i see, well im gonna try it out. i let u know how it gose. Thx
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Old Sep 27, 2005, 06:40 PM // 18:40   #93
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well, go 0attributes for sword, put everything into monk, if you want to play with high health, I would advice you to go for +life regen and tactics on warrior
because if you dont get hit, you'll be fine:
*Gladiators Defence
*Defensive stance, and just other stances, get like 4-5 of them and healing signet.

EDIT: the tactics one is a bit harder, just go fully on monk
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Old Sep 27, 2005, 06:42 PM // 18:42   #94
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so u mean like, all in tactics and smiting?
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Old Sep 27, 2005, 06:47 PM // 18:47   #95
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no, just stay with monk-only skills healing and smiting
the tactics one is way too difficult and risky.
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Old Sep 27, 2005, 09:57 PM // 21:57   #96
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I got a new one now that is really good.
banish
bande
smite
signet of judgment
symbol of w
balths aura
sigent of devo
breeze

heling 7
smiting 15
divine 12
works pretty well, gonna try it more tomorrow.
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Old Sep 28, 2005, 01:36 PM // 13:36   #97
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my mo/me20 uses the following build when he goes straight up healer

Healing 14
Divine 12
Inspiration 7
Protection 3
(numbers may be off, i havent been on in a while)

Skill List:
Healing Seed
Orison of Healing
Healing Breeze
Heal Other
Mend Ailment
Energy Tap
Energy Drain (Elite)
Rebirth

All you have to do is spam the first four spells and then get a lot of your energy back via energy tap and energy drain. only problem with those two skills are midway through battle, the enemy your targeting may not have enough energy to steal, but if it does you can get 26+ energy back within about five seconds, then just continue. Also, you need to make sure that you watch how much you cast after using the energy tap/drain combo, as their recharge time is 20 sec ea. enjoy!
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Old Sep 30, 2005, 06:56 PM // 18:56   #98
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wow that build really really suckz, you use high mana spells, energy tap which got nerfed and you use REBIRTH !!!! o.O
the worst skill for a healing monk.

Anyways, go and try to get some better energy management.
Energy Tap + Energy Drain is old and stupid. It will never make you go good.
Just try something new and innovative.
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Old Sep 30, 2005, 11:13 PM // 23:13   #99
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What is a sick build for a smiting monk...So that i can farm.....and a good secound profession for healing and smiting...
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Old Oct 03, 2005, 11:11 AM // 11:11   #100
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Why dont I see more El/Mo's out there? Wouldnt it make more sense to max out Energy Storage, then cast your heals? Why be a monk first and struggle to keep up your energy stores? The trade is Divine Favor, for the ability to cast more spells sooner. Somebody explain this to me.
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